This curriculum resource book, developed by Duke University Maine Lab, describes a series of water quality activities for high school classes, including background material and worksheet handouts.
Resources
Resources
A repository of data, publications, tools, and other products from project teams, Science Collaborative program, and partners.
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This resource contains the presenter slides, Q&A responses, recording, and presenter bios from the October 2020 webinar Decision Support for Siting of Shellfish Aquaculture.
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These middle school lessons discuss ecosystem services and the benefits to people from coastal habitats such as oyster reef and mangrove.
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This resource contains the presenter slides, Q&A responses, recording, and presenter bios from the February 2020 webinar Resilience Dialogues: Strategies for Conflict Management in Collaborative Science.
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This resource contains the presenter slides, Q&A responses, recording, and presenter bios from the December 2019 webinar Leveraging NERRS System-Wide Monitoring Program Data for Wetland Research and Management.
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This resource contains the presenter slides, Q&A responses, recording, and presenter bios from the September 2019 webinar Accelerating Collective Learning and Action for Enhanced Climate Resilience.
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This resource contains the presenter slides, Q&A responses, recording, and presenter bios from the June 2019 webinar Exploring Applications of Ecosystem Service Conceptual Models for Coastal Habitats.
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This document contains three lesson plans developed as part of a 2016 Collaborative Research project. The lesson plans help students explore the causes and impacts of stormwater discharges.
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This resource contains the presenter slides, Q&A responses, recording, and presenter bios from the April 2019 webinar New Research to Inform Living Shoreline Design, Placement and Monitoring.
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These slides summarize a webinar given by Maggie Pletta of the Delaware Reserve on March 12, 2019, about the development of new, innovative visitor displays at three reserves, partnering with students at the University of Delaware to produce gesture-controlled, educational computer games.