A science transfer project developed a series of resources to help others use video games in their visitor centers, including custom game images, user guides and execuble files.
Resources
Resources
A repository of data, publications, tools, and other products from project teams, Science Collaborative program, and partners.
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This resource contains the presenter slides, Q&A responses, recording, and presenter bios from the December 2019 webinar Leveraging NERRS System-Wide Monitoring Program Data for Wetland Research and Management.
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This resource contains the presenter slides, Q&A responses, recording, and presenter bios from the September 2019 webinar Accelerating Collective Learning and Action for Enhanced Climate Resilience.
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These videos clips illustrate three interactive games that were developed for visitor center touch screen displays.
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These slides summarize a webinar given by Maggie Pletta of the Delaware Reserve on March 12, 2019, about the development of new, innovative visitor displays at three reserves, partnering with students at the University of Delaware to produce gesture-controlled, educational computer games.
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This document summarizes a tool developed by the NERRS to evaluate and compare the ability of tidal marshes to thrive as sea level rises.
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This paper, published in Biological Conservation, describes an innovative approach developed by the NERRS to evaluate the ability of tidal marshes to thrive as sea levels rise.
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This tool is a novel approach to compare the resilience of different marshes to sea level rise.
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This project overview describes a 2016 Science Transfer project that is supporting the development of new, innovate visitor displays at the Guana Tolomato Matanzas, Mission-Aransas, and Delaware National Estuarine Research Reserves.