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Resources

Resources

A repository of data, publications, tools, and other products from project teams, Science Collaborative program, and partners.

Displaying 11 - 20 of 22
Multimedia |

eDNA (environmental DNA) refers to the genetic material found in an environmental sample (water or sediment). eDNA comes from feces, gametes, scales, and cells that an organism sheds, and is easily collected from water and sediment samples.

Multimedia |

To foster greater engagement in science learning among deaf and hard of hearing K-12 students and increase the number of deaf people entering science professions, The Learning Center for the Deaf, Boston University, and three national estuarine research reserves in New England collaborated to dev

Multimedia |

These American Sign Language video modules address Watersheds, Water Quality, Water Quality Monitoring, Estuary Values, and Sea Level Rise, teaching important concepts as well as new scientific vocabulary in sign language.

Multimedia |

This final workshop presentation discusses methods and results from a project to sythesize salt marsh monitoring from four New England NERRs from 2010 to 2018.

Case Study |

These case studies, part of a Resilience Metrics toolkit, show how particular communities have defined and tracked their progress on climate adaptation goals.

Multimedia |

A science transfer project developed a series of resources to help others use video games in their visitor centers, including custom game images, user guides and execuble files.

Multimedia |

In these two February 2020 webinars, project lead Kim Cressman and her team provide an introduction to newly developed tools for analyzing and communicating about Surface Elevation Table (SET) data.

Multimedia |

These video modules introduce the conceputs and vocabulary of estuary ecology using American Sign Language. Five videos are available for the following topics: Watersheds, Water Quality, Water Quality Monitoring, Estuary Values, and Sea Level Rise.

Multimedia |

These videos clips illustrate three interactive games that were developed for visitor center touch screen displays.

Case Study |

These case studies summarize findings from a 2012 Collaborative Research project studying climate change adaptation and risks in four New England communities.