A science transfer project developed a series of resources to help others use video games in their visitor centers, including custom game images, user guides and execuble files.
Resources
Resources
A repository of data, publications, tools, and other products from project teams, Science Collaborative program, and partners.
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This webinar was originally presented on February 20, 2020 as part of the Restoration Webinar Series, hosted by the National Oceanic and Atmospheric Administration and U.S. Fish & Wildlife Service's National Conservation Training Center. Presenters: Kerstin Wasson, Beth Watson, and Kenny Raposa
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In these two February 2020 webinars, project lead Kim Cressman and her team provide an introduction to newly developed tools for analyzing and communicating about Surface Elevation Table (SET) data.
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These video modules introduce the conceputs and vocabulary of estuary ecology using American Sign Language. Five videos are available for the following topics: Watersheds, Water Quality, Water Quality Monitoring, Estuary Values, and Sea Level Rise.
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The Credit for Going Green project team developed a toolkit to help partners share project results within their organizations and throughout their professional networks. These resources can be used to develop presentations, web content, newsletter articles, or social media posts about the project.
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These videos clips illustrate three interactive games that were developed for visitor center touch screen displays.
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These case studies summarize findings from a 2012 Collaborative Research project studying climate change adaptation and risks in four New England communities.
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This collection of case studies provide examples of vulnerability assessments conducted in Rhode Island using the Climate Change Vulnerability Assessment Tool for Coastal Habitats (CCVATCH).