Download: Webinar Brief
Technology has become an integral part of environmental education, however purchasing or producing technology can be very cost prohibitive. As part of a NERRS Science Collaborative Science Transfer grant, the Delaware, Guana Tolomato Matanzas, and Mission-Aransas National Estuarine Research Reserves (the clients) partnered with the University of Delaware Introduction to Software Engineering course (the consultants). As part of their coursework, students produced educational computer games that promote interactive, free-choice learning opportunities. Maggie Pletta, Education Coordinator from Delaware NERR, provided insights about the process that led to the selection of student-developed educational games installed in the three centers, including the benefits and challenges of working with students.
About the Speaker:
Maggie Pletta is the current Education Coordinator at the Delaware National Estuarine Research Reserve (DNERR) where she is tasked with managing and leading K-12 fieldtrips and outreach, public programs, family events, and teacher professional development workshops. Prior to her position at DNERR she held positions at the National Park Service, NASA, Educational Non-Profits, and DNREC’s Wetland Monitoring and Assessment Program. Her professional areas of interest include teaching people about estuaries and climate change, as well as reconnecting children with nature, and making science fun for all ages.